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  #1  
Old 10-04-2009, 15:14
Ronnie S. Ronnie S. is offline
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Default Second Edition missions

Finished! THanks for telling me about spacehulk sp, made things much easier.

Campaigns included:
Sin of Damnation
Spawn of Execration
Harbringer of Despair

http://sharebee.com/12223d26
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  #2  
Old 10-04-2009, 15:43
Dillinger77 Dillinger77 is offline
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awesome, was waiting for someone to do this!

okay so now we have seperate
-Graphics
-Missions
-Music
-Voices

I think it might be worth compiling a mega-mod as a one-stop solution..
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  #3  
Old 10-04-2009, 15:53
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Quote:
Originally Posted by Dillinger77 View Post
I think it might be worth compiling a mega-mod as a one-stop solution..
Pointless, because by the time anyone gets to do it, I'll have downloaded every single one of these.
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Old 10-04-2009, 17:06
awesomeshotdude awesomeshotdude is offline
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Great stuff. Thanks for doing these, there's another 18 missions for everyone to play. These are fun missions too.

I've downloaded them and played the first mission from Sin Of Damnation, Suicide Mission. It works perfectly. I also see that you've used the Tutorial tileset...I think I prefer that set to the default one.

Thanks for sharing your work
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  #5  
Old 10-04-2009, 19:05
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awesomeshotdude: I must say thank you for liking the "blue" tilset more than the "brown" one. The brown one was inspired by the SH 1st ed board game floor tiles, but the blue one was made up totally by myself.
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  #6  
Old 10-04-2009, 19:24
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Team setup needs more flexibility: I want to use assault cannons more often. Not to mention lightning claws and all the other new wonderful toys.
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  #7  
Old 10-04-2009, 19:57
Ronnie S. Ronnie S. is offline
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Sorry but the original maps did not allow for them either.
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  #8  
Old 10-04-2009, 20:09
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They still should. Just for the Rule of Cool.

Most of the missions are already pretty much plain cakewalk for me anyway. At that point, I should be allowed to go all-out.
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  #9  
Old 10-04-2009, 20:24
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Thanks for the work Ronnie S.!!
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  #10  
Old 10-04-2009, 21:05
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Some of the missions are really pointless, for example 1-2-Exterminate, long corridors, objective kill 30 stealers, you just stand on the corridors on overwatch and count the dead. I don't know what the designers were thinking!
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  #11  
Old 10-05-2009, 00:33
awesomeshotdude awesomeshotdude is offline
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Quote:
Originally Posted by Niklas View Post
awesomeshotdude: I must say thank you for liking the "blue" tilset more than the "brown" one. The brown one was inspired by the SH 1st ed board game floor tiles, but the blue one was made up totally by myself.
No problems. I like the colours and floor grating much better, also they look a lot more realistic...colder and crisper like you'd expect an empty vessel in space to be....great work on that tileset Niklas
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  #12  
Old 10-05-2009, 00:36
awesomeshotdude awesomeshotdude is offline
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Quote:
Originally Posted by Kamamura View Post
Some of the missions are really pointless, for example 1-2-Exterminate, long corridors, objective kill 30 stealers, you just stand on the corridors on overwatch and count the dead. I don't know what the designers were thinking!
I guess perhaps they were making some easy one to start with assuming that new players might find them challenging as well as being good missions to practice using the strengths of the soldiers....long range fire on overwatch !

I was considering bumping the kill number up to 50 instead of 30 though.....
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  #13  
Old 10-05-2009, 06:07
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Near the Flamethrower there is a dead end corridor. Back in development of AA V1.0 (or actually TDSH V1.1) I added another entrypoint there which was activated few rounds in. That made a huge difference but still far from impossible to complete the mission.

It was removed since it did not follow the original mission design.
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  #14  
Old 10-05-2009, 06:21
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On Space Hulk SP I used to set the number of blips to the absolute maximum. Even then I could usually beat it without losing anyone.
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Old 10-05-2009, 06:24
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Zamael: Try the same in AA then. Limit the blips to only spawn blips with 6 enemies.
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  #16  
Old 10-05-2009, 06:54
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Wait, I can do that?

I will have to research into this.
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  #17  
Old 10-05-2009, 07:18
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In the editor, under Mission Setup.
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  #18  
Old 10-05-2009, 08:48
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Quote:
Originally Posted by awesomeshotdude View Post
I guess perhaps they were making some easy one to start with assuming that new players might find them challenging as well as being good missions to practice using the strengths of the soldiers....long range fire on overwatch !

I was considering bumping the kill number up to 50 instead of 30 though.....
I was referring to the second edition board game - that's how I was introduced to SH. Don't forget that in the board game, the stealers are controlled by a player too, and it's an utter excersise in frustration in this missions.

The corridors are so long that even if a bolter jams, you have still enough time to clear the jam, actively shoot the stealers, and set a new overwatch. Completely incomprehensible design.
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  #19  
Old 10-06-2009, 15:44
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I can't beat Menace.

I completely trach the Genestealers and their reinforcements without losing a single Marine, but the mission never ends. Reinforcements stop coming, there's been no one left to fight since turn 20, and I've passed turn 50 already.

And if I just abort, I lose all my precious Marines.
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  #20  
Old 10-06-2009, 16:43
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If there is something wrong with the mission you could open it in the editor and fix the problem.
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