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#1
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Finished! THanks for telling me about spacehulk sp, made things much easier.
Campaigns included: Sin of Damnation Spawn of Execration Harbringer of Despair http://sharebee.com/12223d26 |
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#2
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awesome, was waiting for someone to do this!
okay so now we have seperate -Graphics -Missions -Music -Voices I think it might be worth compiling a mega-mod as a one-stop solution..
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current Build: Alien Assault 1.0 RB_SpaceHulk graphics mod 1.0 Zamael's EA VotBA voice pack SH Second Edition missions - Ronnie S |
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#3
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Pointless, because by the time anyone gets to do it, I'll have downloaded every single one of these.
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Now you see, little one. Now you see why MIT dies/died/willdie. Now you see where I-MEIMEIMEI-came from. Now-ow-ow you see. |
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#4
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Great stuff. Thanks for doing these, there's another 18 missions for everyone to play. These are fun missions too.
I've downloaded them and played the first mission from Sin Of Damnation, Suicide Mission. It works perfectly. I also see that you've used the Tutorial tileset...I think I prefer that set to the default one. Thanks for sharing your work
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#5
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awesomeshotdude: I must say thank you for liking the "blue" tilset more than the "brown" one. The brown one was inspired by the SH 1st ed board game floor tiles, but the blue one was made up totally by myself.
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#6
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Team setup needs more flexibility: I want to use assault cannons more often. Not to mention lightning claws and all the other new wonderful toys.
__________________
Now you see, little one. Now you see why MIT dies/died/willdie. Now you see where I-MEIMEIMEI-came from. Now-ow-ow you see. |
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#7
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Sorry but the original maps did not allow for them either.
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#8
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They still should. Just for the Rule of Cool.
Most of the missions are already pretty much plain cakewalk for me anyway. At that point, I should be allowed to go all-out.
__________________
Now you see, little one. Now you see why MIT dies/died/willdie. Now you see where I-MEIMEIMEI-came from. Now-ow-ow you see. |
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#9
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Thanks for the work Ronnie S.!!
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#10
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Some of the missions are really pointless, for example 1-2-Exterminate, long corridors, objective kill 30 stealers, you just stand on the corridors on overwatch and count the dead. I don't know what the designers were thinking!
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#11
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Quote:
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#12
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Quote:
I was considering bumping the kill number up to 50 instead of 30 though..... |
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#13
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Near the Flamethrower there is a dead end corridor. Back in development of AA V1.0 (or actually TDSH V1.1) I added another entrypoint there which was activated few rounds in. That made a huge difference but still far from impossible to complete the mission.
It was removed since it did not follow the original mission design. |
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#14
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On Space Hulk SP I used to set the number of blips to the absolute maximum. Even then I could usually beat it without losing anyone.
__________________
Now you see, little one. Now you see why MIT dies/died/willdie. Now you see where I-MEIMEIMEI-came from. Now-ow-ow you see. |
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#15
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Zamael: Try the same in AA then. Limit the blips to only spawn blips with 6 enemies.
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#16
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Wait, I can do that?
I will have to research into this.
__________________
Now you see, little one. Now you see why MIT dies/died/willdie. Now you see where I-MEIMEIMEI-came from. Now-ow-ow you see. |
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#17
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In the editor, under Mission Setup.
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Quote:
The future was yesterday. Welcome to the new world. |
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#18
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Quote:
The corridors are so long that even if a bolter jams, you have still enough time to clear the jam, actively shoot the stealers, and set a new overwatch. Completely incomprehensible design. |
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#19
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I can't beat Menace.
I completely trach the Genestealers and their reinforcements without losing a single Marine, but the mission never ends. Reinforcements stop coming, there's been no one left to fight since turn 20, and I've passed turn 50 already. And if I just abort, I lose all my precious Marines.
__________________
Now you see, little one. Now you see why MIT dies/died/willdie. Now you see where I-MEIMEIMEI-came from. Now-ow-ow you see. |
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#20
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If there is something wrong with the mission you could open it in the editor and fix the problem.
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