TearDown Forum  

Go Back   TearDown Forum > Alien Assault > Modifications > Space Hulk / 40K universe

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 10-04-2009, 00:30
Dillinger77 Dillinger77 is offline
Junior Member
 
Join Date: 2009 Oct Sat
Posts: 17
Smile Space Hulk graphics mod /Blood Angels/Ultramarines

Heres something i've been cobbling together for personal 'gratification'








DOWNLOAD 1.1 HERE

readme:

Code:
Space Hulk patch for Alien Assault 1.1

gamecat666@hotmail.com

_______________________


WHAT IS IT?

Its a purely personal project, a patch that changes some of the Graphics in Alien Assault to look like Space Hulk.
Other people have expressed an interest in it so I have shared it.  I am not profiting from this in any way.
Alien assault can be downloaded here:
http://www.teardown.se/



_______________________


HOW TO INSTALL

Unzip to your main Alien Assault directory.  This will overwrite some main files so I recommend you create a fresh install and unzip it there, just so it doesnt break anything you currently have.
It also contains some other tweaks that are my personal preference, so if you just want the graphics you will have to copy what you want individually.


_______________________


WHAT HAS BEEN CHANGED?  (newest first)


VERSION 1.1



Blood Angels squad names are now specific to that squad only 
tweaked decal layouts so that the bulletholes arent outside the model.

new squad added - 1 - Ultramarines
	Ultramarines have a unique names.txt (Roman names)

GFX
enemies.bmp - tweaked the shading on the Genestealers so they look less flat. Modified Patriarch and hybrids.  Blood is less bright.





VERSION 1.0 

GFX

enemies.bmp - stealers added.  ingame Blips modified to a less busy green glow.  (To see this you have to change the options - set 'Blip Visibility' to 'on scanner and on screen')
ingame.bmp - KIA silhoette replaced with marine shape.  Ingame map blips more obvious (green= player, red = stealers)
menu.bmp = 1.0 menu graphics replaced with a couple of tweaks.

SQUADS

0 - Blood angels
layout.dat - various tweaks to the positioning of paperdoll layers.
settings.txt - Squad name changed to Blood Angels.
sprites.bmp - starting point - 1.0 gfx replaced.  additionally:
	terminator image refined and modernised, lots of tweaks.
	assault cannon modified
	storm bolter modified
	chain fist (mod of AA one)
	storm shield added
	new addon replacements
	new medal replacements


SOOUND

marine weapons - chainfist attack replaced
clear_Jam.ogg - SpacehulkSP version
radar_item.ogg - spacehulkSP version


DATA

data/language.txt - weapon names changed to 40k equivalents.
data/names.txt has been reverted to the 1.0 names.  (its a shorter list, but more authentic)

	
_______________________

_______________________



RECOMMENDED MODS

Zamael's SH Voice pack.  Goes perfectly with this one!
http://www.teardown.se/forum/showthread.php?t=882

Ronnie S's Second edition missions
http://www.teardown.se/forum/showthread.php?t=917


Huge thanks to all at Teardown, Alien Assault rocks!
http://www.teardown.se/

cheers
RB

Last edited by Dillinger77; 10-05-2009 at 19:48.
Reply With Quote
  #2  
Old 10-04-2009, 00:41
the_Fifth_Horseman's Avatar
the_Fifth_Horseman the_Fifth_Horseman is online now
TearDown developer
 
Join Date: 2009 Feb Tue
Posts: 3,245
Default

Quote:
BIG
remake SH mission maps (someone else is more likely to do this!)
I believe the user named Ronnie is already working on that.
__________________
Quote:
Let's face it, a weapon that hurls balls of white hot liquid fire is just fucking scary, no matter where or how you evolved.
Concepts in progress: Chrome Dawn, Humanity: Optional, Future Hack.
The future was yesterday. Welcome to the new world.
Reply With Quote
  #3  
Old 10-04-2009, 01:45
Ronnie S. Ronnie S. is offline
Junior Member
 
Join Date: 2009 Sep Sun
Posts: 25
Default

I'm actually almost done with all maps from 2nd Edition box.
Reply With Quote
  #4  
Old 10-04-2009, 06:53
Zamael's Avatar
Zamael Zamael is offline
Senior Member
 
Join Date: 2009 Feb Fri
Location: AND IT WAS SWEET
Posts: 190
Default

I vote for Deathwing next: they actually got a Space Hulk expansion and everything. Ultramarines didn't face off with tyranids until later.

Downloadan.
__________________
Now you see, little one. Now you see why MIT dies/died/willdie. Now you see where I-MEIMEIMEI-came from. Now-ow-ow you see.
Reply With Quote
  #5  
Old 10-04-2009, 07:00
Niklas's Avatar
Niklas Niklas is offline
Founder of TearDown
 
Join Date: 2009 Feb Tue
Location: Stockholm
Posts: 6,719
Default



Impressive!! Two things, tweak down the brightness on the bionic eye. It pops a bit too much when it is so white/bright. And maybe move the AC 1-2 pixels right since it is cropped to the left. Or does it look good ingame?
Reply With Quote
  #6  
Old 10-04-2009, 12:54
XJ220 XJ220 is offline
Member
 
Join Date: 2009 Jul Mon
Posts: 73
Default

This looks AWESOME ,I've been playing for a while and the details are really cool,it really shows the level of customization the game has

The only "missing" thing is aligning the scars and bullet holes,but like you said,it's minor tweaking. Nice job
Reply With Quote
  #7  
Old 10-05-2009, 19:49
Dillinger77 Dillinger77 is offline
Junior Member
 
Join Date: 2009 Oct Sat
Posts: 17
Default

OP updated with new version download - Ultramarines + misc fixes
Reply With Quote
  #8  
Old 10-05-2009, 20:06
Zamael's Avatar
Zamael Zamael is offline
Senior Member
 
Join Date: 2009 Feb Fri
Location: AND IT WAS SWEET
Posts: 190
Default

Man, those smurfs look bloody sweet!
__________________
Now you see, little one. Now you see why MIT dies/died/willdie. Now you see where I-MEIMEIMEI-came from. Now-ow-ow you see.
Reply With Quote
  #9  
Old 10-05-2009, 20:51
Ihmemies Ihmemies is offline
Junior Member
 
Join Date: 2009 Oct Mon
Posts: 3
Default

"The file is temporarily unavailable".

I assume I can overwrite the old chapter with this, and it won't destroy my progress with Blood Angels?
Reply With Quote
  #10  
Old 10-05-2009, 21:16
Zamael's Avatar
Zamael Zamael is offline
Senior Member
 
Join Date: 2009 Feb Fri
Location: AND IT WAS SWEET
Posts: 190
Default

Quote:
Originally Posted by Ihmemies View Post
I assume I can overwrite the old chapter with this, and it won't destroy my progress with Blood Angels?
Yeah that's how it'd seem to go with me.

I really don't like the new radar sound, though.
__________________
Now you see, little one. Now you see why MIT dies/died/willdie. Now you see where I-MEIMEIMEI-came from. Now-ow-ow you see.
Reply With Quote
  #11  
Old 10-06-2009, 11:30
awesomeshotdude awesomeshotdude is offline
Senior Member
 
Join Date: 2009 Feb Wed
Location: Australia
Posts: 176
Default

Hey Dillinger77, thanks very much for making your work available to the community. I've downloaded youwrok and added it to a second set-up of Alien Assault and it works beautifully...fantastic work....it's very enjoyable

Looking forward to you and other creating other chapters for us who have no skill at this sort of thing to download and use.

Thanks
Reply With Quote
  #12  
Old 10-06-2009, 11:42
the_Fifth_Horseman's Avatar
the_Fifth_Horseman the_Fifth_Horseman is online now
TearDown developer
 
Join Date: 2009 Feb Tue
Posts: 3,245
Default

O.o Wow.
Now I can't help but wonder how wicked sick mod you could do for Iron Hands...
__________________
Quote:
Let's face it, a weapon that hurls balls of white hot liquid fire is just fucking scary, no matter where or how you evolved.
Concepts in progress: Chrome Dawn, Humanity: Optional, Future Hack.
The future was yesterday. Welcome to the new world.
Reply With Quote
  #13  
Old 10-06-2009, 12:16
Niklas's Avatar
Niklas Niklas is offline
Founder of TearDown
 
Join Date: 2009 Feb Tue
Location: Stockholm
Posts: 6,719
Default

Noticed that your mods replace default/core AA files which is not how mods should be made. Sure it works this way but if people want to get back to play AA they now have to reinstall the game or at least copy the content that got replaced by your mod.

Put the modified menu graphics, sounds, ingame graphics in the squad's directory instead. Much better.
Reply With Quote
  #14  
Old 10-06-2009, 15:13
alex3337's Avatar
alex3337 alex3337 is offline
Betatester
 
Join Date: 2009 May Mon
Posts: 640
Default

Very nice work!

Can we have the White Scars next? If you do them, I'll hack the game to transfer Sgt Akriel from the old TDSH V1.0 :-)

Just one but, I have to second Niklas: the mod should be squad-dependant, and not overwriting game files.
Reply With Quote
  #15  
Old 10-07-2009, 18:43
Dillinger77 Dillinger77 is offline
Junior Member
 
Join Date: 2009 Oct Sat
Posts: 17
Default

yeah didnt realise it was that flexible originally, so i just went for a total conversion. I'll probably tidy it up and do everything selfcontained in a 'squad' soon.
Reply With Quote
  #16  
Old 10-08-2009, 07:36
awesomeshotdude awesomeshotdude is offline
Senior Member
 
Join Date: 2009 Feb Wed
Location: Australia
Posts: 176
Default

I was giving your great mod a go earlier on and noticed something that I thought I'd mention in case you didn't already realise. The chainfist on the top down version of the Marines is still the Fusion Cutter from AA.
Reply With Quote
  #17  
Old 10-21-2009, 12:34
Banjo_oz's Avatar
Banjo_oz Banjo_oz is offline
Member
 
Join Date: 2009 Oct Wed
Location: Australia
Posts: 70
Default

AWESOME work, mate... makes AA what it should be and brings back a tear of nostalgia for me! Plus: Ultramarines! The Chapter I used to collect/paint/play as a teenager during my brief 40k affair!

Oh, if you're planning to continue, I vote Imperial Fist or Dark Angels for the next Chapter.

EDIT:

Quote:
Originally Posted by Niklas View Post
Put the modified menu graphics, sounds, ingame graphics in the squad's directory instead. Much better.
I personally modified the mod () so it worked like this. I almost always play with the modded 40k graphics, but sometimes I still want to use the (very nice, especially considering the circumstances!) Alien Assault squad graphics/sound effects.

Quote:
Originally Posted by awesomeshotdude View Post
I was giving your great mod a go earlier on and noticed something that I thought I'd mention in case you didn't already realise. The chainfist on the top down version of the Marines is still the Fusion Cutter from AA.
I noticed that too... is it going to be fixed (no rush, just wondered if I should try to fix it myself)?

Last edited by Banjo_oz; 10-25-2009 at 02:45.
Reply With Quote
  #18  
Old 11-24-2009, 10:08
Flomax's Avatar
Flomax Flomax is offline
Member
 
Join Date: 2009 Jun Sun
Posts: 90
Default

Hi. You still working on these? I'm dying to get Deathwing and Imperial Fists and I think you have the best looking Termies.
Reply With Quote
  #19  
Old 11-24-2009, 15:24
gregor_y's Avatar
gregor_y gregor_y is offline
Senior Member
 
Join Date: 2009 Nov Mon
Posts: 111
Default

Wow why i diden't notice this thread earlier? any way grats on fine mod
Reply With Quote
  #20  
Old 11-27-2009, 04:44
Flomax's Avatar
Flomax Flomax is offline
Member
 
Join Date: 2009 Jun Sun
Posts: 90
Default

I hope Dillinger77 doesn't mind, but I recolored his marines and made a Deathwing squad. I used elements from pictures of miniatures, EASH1 (where I got the power sword), TDSH1.0, and Dillinger77's Blood Angels and Ultramarines. Here ya go:

http://sharebee.com/cc3e3ee0

I think I got all the kinks out but please let me know if there's anything wrong. Next I'll do Imperial Fists and when I got the hang of it I might even do requests. Enjoy and happy hunting!
Attached Images
File Type: jpg Deathwing.JPG (9.9 KB, 68 views)
Reply With Quote
Reply

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT +1. The time now is 06:48.


Powered by vBulletin® Version 3.8.0
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.