TearDown Forum  

Go Back   TearDown Forum > Alien Assault 2: Evolution > Game design and development > Galaxy

Galaxy Intro, galaxy view, options, briefing, armory, debriefing

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 12-18-2011, 14:54
Niklas's Avatar
Niklas Niklas is offline
Founder of TearDown
 
Join Date: 2009 Feb Tue
Location: Stockholm
Posts: 6,719
Default A quick test of the design of the GUI



Was thinking of going very 90 and 45 degrees in the window shapes. Currently solid colors on the border of the windows but could be slightly transparent and the middle area are much more transparent with a horisontal lined pattern.
Buttons on top making it possible to switch between different data representations when/if needed. If the window is showing information regarding a specific entity on the map (or ingame if we go with the same layout for ingame) a small box extends out from the window to highlight this entity. Window design is made to be possible to be on both left and right side of the highlighted entity.

Feedback on the basic layout design? Colors? ...?
Reply With Quote
  #2  
Old 12-19-2011, 09:09
the_Fifth_Horseman's Avatar
the_Fifth_Horseman the_Fifth_Horseman is offline
TearDown developer
 
Join Date: 2009 Feb Tue
Posts: 3,245
Default

Works for me.
__________________
Quote:
Let's face it, a weapon that hurls balls of white hot liquid fire is just fucking scary, no matter where or how you evolved.
Concepts in progress: Chrome Dawn, Humanity: Optional, Future Hack.
The future was yesterday. Welcome to the new world.
Reply With Quote
  #3  
Old 12-19-2011, 13:01
Niklas's Avatar
Niklas Niklas is offline
Founder of TearDown
 
Join Date: 2009 Feb Tue
Location: Stockholm
Posts: 6,719
Default

Maybe need a bit more contrast in the edges of the window. I'll see what I can do.
Reply With Quote
  #4  
Old 12-19-2011, 13:09
CATAFRACTO's Avatar
CATAFRACTO CATAFRACTO is offline
Senior Member
 
Join Date: 2009 Apr Wed
Location: León, España
Posts: 393
Default

If you want contrast, how about a blood-red or something militar-green? Just an idea.
Reply With Quote
  #5  
Old 12-19-2011, 18:10
Niklas's Avatar
Niklas Niklas is offline
Founder of TearDown
 
Join Date: 2009 Feb Tue
Location: Stockholm
Posts: 6,719
Default

Maybe the windows could be colored green for friendly, red for hostile and blue/grey for neutral. I just don't want it to look like a disco.
Reply With Quote
  #6  
Old 12-20-2011, 19:32
malin keshar malin keshar is offline
Member
 
Join Date: 2010 Feb Wed
Location: Ukraine
Posts: 52
Send a message via Skype™ to malin keshar
Default

it would be good idea to allow change of GUI colors(via ingame options).

Design?Good,fitting game's setting

PS:BTW, cool background
__________________
Sorry for possible grammar mistakes, typos,or usage of incorrect words in the post above,english is not my native language
Reply With Quote
  #7  
Old 12-21-2011, 05:37
Niklas's Avatar
Niklas Niklas is offline
Founder of TearDown
 
Join Date: 2009 Feb Tue
Location: Stockholm
Posts: 6,719
Default

GUI colors will be "modable"
Reply With Quote
  #8  
Old 12-24-2011, 20:18
Combo Breaker's Avatar
Combo Breaker Combo Breaker is offline
Member
 
Join Date: 2011 Sep Wed
Posts: 73
Default

What are those red and white triangulars on the left part of the pic?


The background picture looks kinda blurred...But I like that you're keeping it the same style as AA1.

Last edited by Combo Breaker; 12-24-2011 at 20:29.
Reply With Quote
  #9  
Old 12-25-2011, 08:39
Niklas's Avatar
Niklas Niklas is offline
Founder of TearDown
 
Join Date: 2009 Feb Tue
Location: Stockholm
Posts: 6,719
Default

Background is very placeholder and will not look like that. But it will look like space.

Triangles are icons for ships, friendly and hostile. Another test. But we'll go green instead of bluish.
Reply With Quote
  #10  
Old 12-27-2011, 10:23
CATAFRACTO's Avatar
CATAFRACTO CATAFRACTO is offline
Senior Member
 
Join Date: 2009 Apr Wed
Location: León, España
Posts: 393
Default

Quote:
Originally Posted by Niklas View Post
GUI colors will be "modable"
Great!

One thing about the windows: could they have a plain black background, with white BIG-size letters? I hate the small-size letters in AA1.
Reply With Quote
  #11  
Old 12-27-2011, 20:39
Niklas's Avatar
Niklas Niklas is offline
Founder of TearDown
 
Join Date: 2009 Feb Tue
Location: Stockholm
Posts: 6,719
Default

Black (none transparent) background will be optional in all windows.

Font size I don't know...
Reply With Quote
  #12  
Old 12-28-2011, 11:10
CATAFRACTO's Avatar
CATAFRACTO CATAFRACTO is offline
Senior Member
 
Join Date: 2009 Apr Wed
Location: León, España
Posts: 393
Default

Quote:
Originally Posted by Niklas View Post
Black (none transparent) background will be optional in all windows.
Great!

Quote:
Originally Posted by Niklas View Post
Font size I don't know...
If finally it's impossible, I would be pleased if you could set a big font size.
Reply With Quote
  #13  
Old 12-28-2011, 11:28
Niklas's Avatar
Niklas Niklas is offline
Founder of TearDown
 
Join Date: 2009 Feb Tue
Location: Stockholm
Posts: 6,719
Default

Is the font in the test screen too small (5 pixels height)?

I guess we could make so the game can use 3 different font sizes and the whole GUI adjusts to these heights. It is a bit more complicated but we still would need to do some of these fixes (width) if we are going to support different languages.
Reply With Quote
  #14  
Old 12-29-2011, 12:46
CATAFRACTO's Avatar
CATAFRACTO CATAFRACTO is offline
Senior Member
 
Join Date: 2009 Apr Wed
Location: León, España
Posts: 393
Default

Quote:
Originally Posted by Niklas View Post
Is the font in the test screen too small (5 pixels height)?
I've downloaded the image and opened it "like fullscreen". Yes, for me is too small.

Quote:
Originally Posted by Niklas View Post
I guess we could make so the game can use 3 different font sizes and the whole GUI adjusts to these heights.
That would be great.
Reply With Quote
  #15  
Old 12-29-2011, 17:09
Niklas's Avatar
Niklas Niklas is offline
Founder of TearDown
 
Join Date: 2009 Feb Tue
Location: Stockholm
Posts: 6,719
Default

Fullscreen as in scaling it to fill the screen? The image should not be stretched/scaled. 1 pixel should be one pixel.

But we'll see what can be done...
Reply With Quote
  #16  
Old 12-30-2011, 00:14
the_Fifth_Horseman's Avatar
the_Fifth_Horseman the_Fifth_Horseman is offline
TearDown developer
 
Join Date: 2009 Feb Tue
Posts: 3,245
Default

That font is just on the edge of readability for me on 1024x768. Seeing that a lot of people tend to run their desktops higher than that nowadays... yeah, can see how that could be an issue.
__________________
Quote:
Let's face it, a weapon that hurls balls of white hot liquid fire is just fucking scary, no matter where or how you evolved.
Concepts in progress: Chrome Dawn, Humanity: Optional, Future Hack.
The future was yesterday. Welcome to the new world.
Reply With Quote
  #17  
Old 12-30-2011, 07:22
Niklas's Avatar
Niklas Niklas is offline
Founder of TearDown
 
Join Date: 2009 Feb Tue
Location: Stockholm
Posts: 6,719
Default

The 5 pixel font is most likely the smallest we'll use. We'll see where we'll use it. In AA1 we used it in the ingame stats wimdow.
Reply With Quote
  #18  
Old 10-05-2012, 19:30
JasonRimmer JasonRimmer is offline
Member
 
Join Date: 2011 May Fri
Posts: 86
Default

Looks great..
Reply With Quote
Reply

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT +1. The time now is 02:40.


Powered by vBulletin® Version 3.8.0
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.