alex3337
10-07-2009, 21:53
Trying to get (some of) my pride back, I abandoned the Infestation campaign, and started playing Sin of Damnation. Feels a bit easy now that I've been through the Infestation pain :tongue:
It came the turn to play Decoy. mission objective: escape with 5 marines. I know the mission by heart, the only mystery was what would the new AI do, and how badly the downgraded flamer would cost me ...
So far, so good. The mission runs as usual, only with higher flamer ammo consumption. My 5 marines line up, covered with one flamer in front, one in the back ... they teleport away, and the 5 remaining guys take defensive positions to survive the last GS turn.
But then ... wait! Who said LAST turn? The new teleporter setup will keep the mission going until everyone is away, or everyone else is dead! :scared:
So I had the unique opportunity to play a whole new mission: you have 5 marines in defensive positions at the back of the map, and your flamer has only 1 shot left ... escape with as many as you can :tongue:
It was challenging, and I'm happy to say all of my guys made it, mainly thanks to the move & fire. Two missions for the prize of one ... will keep that in mind the next time I play an "escape" mission :knowledge:
I'm lovin' it!
It came the turn to play Decoy. mission objective: escape with 5 marines. I know the mission by heart, the only mystery was what would the new AI do, and how badly the downgraded flamer would cost me ...
So far, so good. The mission runs as usual, only with higher flamer ammo consumption. My 5 marines line up, covered with one flamer in front, one in the back ... they teleport away, and the 5 remaining guys take defensive positions to survive the last GS turn.
But then ... wait! Who said LAST turn? The new teleporter setup will keep the mission going until everyone is away, or everyone else is dead! :scared:
So I had the unique opportunity to play a whole new mission: you have 5 marines in defensive positions at the back of the map, and your flamer has only 1 shot left ... escape with as many as you can :tongue:
It was challenging, and I'm happy to say all of my guys made it, mainly thanks to the move & fire. Two missions for the prize of one ... will keep that in mind the next time I play an "escape" mission :knowledge:
I'm lovin' it!