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View Full Version : Opening doors to burning areas


the_Fifth_Horseman
04-29-2009, 19:51
Also, if a section which takes a flamer hit has any closed doors in
it, the squares beyond the closed doors are unaffected. If a piece
foolishly opens a door into a burning corridor while occupying a
non-burning square in the same corridor, the flames immediately
fill the newly-revealed squares.

To wit, the way this could be implemented to work in our game is that if there is a burning square on one side of a door and the door is opened, the door square and the one on the other side are both flamed.
Think like:

BEFORE
---
|^
---

AFTER
-|-
^^^
-|-

bagio99
04-30-2009, 12:37
Heheheh, I'd love to see a stupid GS open that door and get fried on their turn :)