the_Fifth_Horseman
04-29-2009, 19:51
Also, if a section which takes a flamer hit has any closed doors in
it, the squares beyond the closed doors are unaffected. If a piece
foolishly opens a door into a burning corridor while occupying a
non-burning square in the same corridor, the flames immediately
fill the newly-revealed squares.
To wit, the way this could be implemented to work in our game is that if there is a burning square on one side of a door and the door is opened, the door square and the one on the other side are both flamed.
Think like:
BEFORE
---
|^
---
AFTER
-|-
^^^
-|-
it, the squares beyond the closed doors are unaffected. If a piece
foolishly opens a door into a burning corridor while occupying a
non-burning square in the same corridor, the flames immediately
fill the newly-revealed squares.
To wit, the way this could be implemented to work in our game is that if there is a burning square on one side of a door and the door is opened, the door square and the one on the other side are both flamed.
Think like:
BEFORE
---
|^
---
AFTER
-|-
^^^
-|-