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View Full Version : destroying doors, bulkheads, crates


Killgore85
07-06-2010, 22:09
I've been exhaustively checking out destroying doors, bulkheads and crates various ways, and these are the results I came up with:

Normal - Secur. - Bulkhd - crate -- weapon used
6 ------ 6 ------ no ----- 6 ------ Assault Carbine
no ----- no ----- no ----- auto --- Flamethrower
5 ------ 5 ------ 6 ------ 5 ------ Vulcan Cannon
no ----- no ----- no ----- 3 ------ Servo-Gauntlet
no ----- no ----- no ----- 3 (2+1)- Powerblade
auto --- auto --- no ----- auto --- Battle Claws
auto --- auto --- no ----- auto --- Blast Hammer
no ----- no ----- auto --- 3 ------ Fusion Cutter
auto --- auto --- 5 ------ auto --- self destruct
? ------ ? ------- ? ------ ? ------ Vulcan explosion

auto came in 2 categories, no roll listed, and a roll that couldn't miss

presumably all items that can be destroyed use the crate column.

I haven't been able to get any Vulcan explosions while I was doing testing for this. That's just the randomness though, not a bug.

I'm not sure if this is the way you wanted it (for melee weapons in particular)

the_Fifth_Horseman
07-06-2010, 23:41
I haven't been able to get any Vulcan explosions while I was doing testing for this. That's just the randomness though, not a bug.I think we had a debug code somewhere in there for causing jams and malfunctions. The malfunctions most often happen in full auto against a large group of targets.

Killgore85
07-08-2010, 15:10
Just as a side note, I redesigned the table above but the stats are the same.

I don't know how you're supposed to get the tab function into messages here. Hitting the tab button takes you out of the message box and copy/paste translates as a space if there isn't one.:S