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View Full Version : Fire Corridor (2nd Edition)


Ronnie S.
11-01-2009, 21:58
Companion mission for the Superior Firepower article from Citadel Journal #28 (which introduced 2nd edition rules for the weapons which originally appeared in the 1st Edition Deathwing expansion), recreated from 3rd edition adaptation and additional info posted on BoardGameGeek.
Warning: May not be fully accurate with the original mission. If anyone has the original article from CJ #28, please scan it. :)

http://img203.imageshack.us/img203/2048/10243598.png
Download it! (http://sharebee.com/2409d0a9)

alex3337
11-02-2009, 13:48
Can't say if it's accurate to the original, sorry :blushing:

The mission plays well. Strategy is fairly obvious, and it's entertaining once you have sealed the key bulkheads. Count the kills, I say :drool: Thankfully, full blips can now come out of those entry points in 1.01 ... the mission would be a piece of cake in 1.0.

Feels a bit easy to me. Some suggestions:
- Reduce marine forces, only 4 per squad instead of the full 10 (I had 4 of them do nothing for the whole mission anyway)
- Drop one of the Assault cannons for another Bolter

If the above does not yet make it, increase minimum blip size to 2. This will put lots of pressure on the guy guarding the left corridor.

Good job!