Kamamura
10-28-2009, 15:34
The AI is very solid, but two areas strike me with room for improvement; namely:
- choice of spawnpoints should take into account the objective proximity and choose those that have greater chance to hinder the marine progress
- AI targeting sometimes behaves strangely, I have seen an alien that run successfully through overwatch fire (bolter jam), got into melee range (!) with another marine, but didn't attack, chosing to chase the shooter instead. He run out of AP and was shot the next round - that is odd.
Another example - last alien was surrounded by two marines - with claw and sword, the swordsman did not have overwatch. One would expect the alien to attack the swordsman, because claws are much stronger - but no, he attacked the claw marine and died, because he was adjacent (rather to turn and run for the other).
- choice of spawnpoints should take into account the objective proximity and choose those that have greater chance to hinder the marine progress
- AI targeting sometimes behaves strangely, I have seen an alien that run successfully through overwatch fire (bolter jam), got into melee range (!) with another marine, but didn't attack, chosing to chase the shooter instead. He run out of AP and was shot the next round - that is odd.
Another example - last alien was surrounded by two marines - with claw and sword, the swordsman did not have overwatch. One would expect the alien to attack the swordsman, because claws are much stronger - but no, he attacked the claw marine and died, because he was adjacent (rather to turn and run for the other).