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View Full Version : Campaign: Fire in the Hole


Manji
03-08-2009, 20:47
Hi there, my first campaign:

http://2jm.org/spacehulk/fireinthehole.zip

I did it way too difficult and while toning down difficulty, I think I made it extremely easy:)...anyway, let me know what you think.

Enjoy!

Zamael
03-08-2009, 20:59
...Am I the only one who gets very unfortunate implications of that campaign name? If you know what I mean?

*Nudge nudge*

Manji
03-08-2009, 21:14
I'll consider mind dirtiness when naming my next campaign:)

freegamer
03-11-2009, 01:05
"Fire in the hole" is a common term, you can hear it in many war movies. That you attach dirty connotations to it is what is unfortunate.

bagio99
04-15-2009, 03:56
I finished a few of these new fan-made campaigns and for me,this one is the best! Excellent job Manji. Well balanced and interesting :thumbsup:

PS: "Fire in the hole" is a yell used to warn of a coming explosion in a confined space... this is important because it orients the blast and is even more dangerous than out in the open. I've worked in underground mining for a few summers ;) . Witnessing an underground explosion was impressive.

Manji
04-21-2009, 09:18
Hey Bagio, sorry for the late answer:)...Thanks for the kind words, I definitely like this one more than the other one I published...when will we be seeing any campaings from you?:)

bagio99
04-21-2009, 17:23
Hey Bagio, sorry for the late answer:)...Thanks for the kind words, I definitely like this one more than the other one I published...when will we be seeing any campaings from you?:)

I don't know really. I have a nice rework of the tutorial campaign (split into two campaigns with reworked text) but I am not sure it is appropriate to post it here - given the legal issues.

Otherwise, I've completed other things and I'm tweaking them before I post them. I've made some new tilesets (gothic/medieval castle/palace, various objects and machinery, stairs, corpses...). I'm fooling around with a hack for having ambushes in SH1.0 missions which I'm integrating into campaigns I've already done. Problem is these efforts could be moot when SH1.1 is released.

I've done a few new GW-published campaigns ports. I always like bettering missions briefings. And I'm working on an original Salamanders campaign with new kinds of layouts - if that one gets done, I'll post it here.

the_Fifth_Horseman
04-21-2009, 20:41
Bagio: Corpses, eh? Did I mention before that 1.1 has corpses as a separate item? :p

bagio99
04-22-2009, 19:05
Bagio: Corpses, eh? Did I mention before that 1.1 has corpses as a separate item? :p

Indeed, you have 5th_Horseman. That's when I've stopped working on mines since.

Niklas
04-22-2009, 19:36
Baggio: You'll see them soon. ;)