alex3337
10-12-2009, 15:23
While adaptinig missions to AA, I usually find myself in trouble with advanced missions featuring captains, librarians, and hybrids ...
Hybryds were added to AA, point 1 fixed. The Captain has been discussed extensively ... the grenade launcher is the problem, it was discarded, we'll live with that. If you enable the CP and close combat experiene bonus, then a Rank 5 Sgt is "almost" a Captain (+2 combat bonus + parry, 5.5 CP average).
Then there's the librarians ... in the past, people have adapted missions replacing them for assaul cannons. It's not quite the same, especially now that they can reload. Too powerful!
Reviewing the rules for Librarians when not using the psychic cards, they basically are marines with Storm Bolters and a close combat edge: the have 10-40 PSI points (level 1-4) that they can channel through their Axe as a close combat bonus.
Could they be added to the game? They could have an ammunition bar, just like the cannon or flamer representing PSI points: 10 points, with up to 3 (automatic) reloads. When they go into close combat, they will spend PSI as needed to kill their enemy. Or, they could always spend 5 PSI on each close combat, leading to 2-8 "ammo" units.
They are not super-powerful, but in certain missions they can play a unique function that neither the claws or a storm bolter marine can play, without being an assault cannon that often unbalances the mission in the marine's favor.
Begging for them ...
Hybryds were added to AA, point 1 fixed. The Captain has been discussed extensively ... the grenade launcher is the problem, it was discarded, we'll live with that. If you enable the CP and close combat experiene bonus, then a Rank 5 Sgt is "almost" a Captain (+2 combat bonus + parry, 5.5 CP average).
Then there's the librarians ... in the past, people have adapted missions replacing them for assaul cannons. It's not quite the same, especially now that they can reload. Too powerful!
Reviewing the rules for Librarians when not using the psychic cards, they basically are marines with Storm Bolters and a close combat edge: the have 10-40 PSI points (level 1-4) that they can channel through their Axe as a close combat bonus.
Could they be added to the game? They could have an ammunition bar, just like the cannon or flamer representing PSI points: 10 points, with up to 3 (automatic) reloads. When they go into close combat, they will spend PSI as needed to kill their enemy. Or, they could always spend 5 PSI on each close combat, leading to 2-8 "ammo" units.
They are not super-powerful, but in certain missions they can play a unique function that neither the claws or a storm bolter marine can play, without being an assault cannon that often unbalances the mission in the marine's favor.
Begging for them ...