304f Alien Assault 1 backlog [Archive] - TearDown Forum

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  1. Captains
  2. "Living enviroment"
  3. Chapter text descriptions
  4. Mission scoring
  5. Pickuppable reloads for Flamers & Assault Cannons
  6. Switching to PNG format for sprites
  7. Forcing page breaks in briefing/story/epilogue texts
  8. Use absolute discovery distance instead of based on LOS?
  9. Actual replays
  10. Using Crux Terminatus as rank insignia
  11. Old Psychic Powers idea
  12. Splitting ingame.bmp
  13. Interrupt GS phase to use CP
  14. Hall of Heroes
  15. 'Tokenised' mission briefings
  16. Redirecting to main menu after the player chooses "abort mission"
  17. Texts are hard-coded: all texts in Editor are hard-coded.
  18. Do we want different font sizes in story text?
  19. INGAME: Can fire upon enemies not in LOS
  20. GFX: Ceremonial sword sprite display
  21. Intro: scrolling introduction text
  22. Quotations
  23. Redundant hidden option: Show OW LOF
  24. Overkill
  25. Hybrid Psykers
  26. Rules.sh / weapons.sh
  27. Simultaneous Overwatch fire at same target
  28. More accurate HF target overlay
  29. Overlapping frames in briefing screens
  30. Opening doors to burning areas
  31. Setup.sh giving chapters different abilities
  32. BRIEFINGS: Wrong squads
  33. Mines
  34. Banners
  35. Dirty/burned armour
  36. Disable tinting of marines based on campaign
  37. SND: Make P footsteps always sound
  38. Add so enemies can be inactive from beginning
  39. Hardcore mode: Force "no walls", "no blips", ...
  40. Survive v2.0 - X marines for Y rounds
  41. Objective: Rescue VIP/hostage
  42. GFX: Separate KIA & MIA sprites
  43. GFX/SND: Spiced up the intro a bit
  44. Multiple reloads for Vulcan Cannon
  45. "Guard" ability
  46. Support for Hybrid voice-overs pretty please?
  47. Optional toolbar for editor
  48. EDITOR: No way to switch blips not in dead ends into entry points
  49. GFX: Enemy in Marine light beam + ducts = FULL BRIGHTNESS
  50. Editor shortcuts
  51. Editor layers display
  52. Music: Separate tunes for campaign story, epilogue and briefings.
  53. Fixing the Swarm Leader
  54. A possible solution to implementing multi-level maps
  55. Light power armor rules
  56. No reinforcements in a campaign
  57. Veteran/aging soldiers
  58. Tinting for individual mission
  59. LOG: Should the log display target number for a successful roll?
  60. Odd LOS glitch
  61. AI spawnpoint preferrence
  62. Cryo chamber for veterans?
  63. Statistics
  64. Aliens and doors
  65. Extend amount of campaigns and single missions
  66. Recover - Mission failed
  67. Advance - mission completion
  68. Multiple Commander messages
  69. LOGIC: Visible entrypoints lead to separated blips
  70. Discovery Lighting and LOS edges
  71. Timer not paused during self-destruction countdown.
  72. OPTIONS: Custom volume settings in option screens
  73. AI: Targeting
  74. Minor LOS/lightmap oddity
  75. TAB key in editor
  76. SND: Gas Tank produces the RAT sound
  77. Takeback function
  78. AI deploys spawned blips in entrypoints with no route to the Marines
  79. Mission properties: AI mode presets
  80. Glitch: Undoing a move AFTER spotting an enemy
  81. STATS: Comrades killed
  82. Re: Gender specific names
  83. Strings that cannot be translated
  84. Warning about permanent flames in briefing
  85. Moddable coloured light for flames and items
  86. Indicate Flamer reload in the Armoury
  87. More detailed console reports
  88. EDITOR: Magnify previewed tile
  89. Failed mission debriefing
  90. RULES: Suboptimal parry
  91. Customizable blip-size array
  92. Aliens won't hide from soldier LOF
  93. Regular Marines attacking Bulkheads
  94. A bunch of suggestions for AA 1.03
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