- Captains
- "Living enviroment"
- Chapter text descriptions
- Mission scoring
- Pickuppable reloads for Flamers & Assault Cannons
- Switching to PNG format for sprites
- Forcing page breaks in briefing/story/epilogue texts
- Use absolute discovery distance instead of based on LOS?
- Actual replays
- Using Crux Terminatus as rank insignia
- Old Psychic Powers idea
- Splitting ingame.bmp
- Interrupt GS phase to use CP
- Hall of Heroes
- 'Tokenised' mission briefings
- Redirecting to main menu after the player chooses "abort mission"
- Texts are hard-coded: all texts in Editor are hard-coded.
- Do we want different font sizes in story text?
- INGAME: Can fire upon enemies not in LOS
- GFX: Ceremonial sword sprite display
- Intro: scrolling introduction text
- Quotations
- Redundant hidden option: Show OW LOF
- Overkill
- Hybrid Psykers
- Rules.sh / weapons.sh
- Simultaneous Overwatch fire at same target
- More accurate HF target overlay
- Overlapping frames in briefing screens
- Opening doors to burning areas
- Setup.sh giving chapters different abilities
- BRIEFINGS: Wrong squads
- Mines
- Banners
- Dirty/burned armour
- Disable tinting of marines based on campaign
- SND: Make P footsteps always sound
- Add so enemies can be inactive from beginning
- Hardcore mode: Force "no walls", "no blips", ...
- Survive v2.0 - X marines for Y rounds
- Objective: Rescue VIP/hostage
- GFX: Separate KIA & MIA sprites
- GFX/SND: Spiced up the intro a bit
- Multiple reloads for Vulcan Cannon
- "Guard" ability
- Support for Hybrid voice-overs pretty please?
- Optional toolbar for editor
- EDITOR: No way to switch blips not in dead ends into entry points
- GFX: Enemy in Marine light beam + ducts = FULL BRIGHTNESS
- Editor shortcuts
- Editor layers display
- Music: Separate tunes for campaign story, epilogue and briefings.
- Fixing the Swarm Leader
- A possible solution to implementing multi-level maps
- Light power armor rules
- No reinforcements in a campaign
- Veteran/aging soldiers
- Tinting for individual mission
- LOG: Should the log display target number for a successful roll?
- Odd LOS glitch
- AI spawnpoint preferrence
- Cryo chamber for veterans?
- Statistics
- Aliens and doors
- Extend amount of campaigns and single missions
- Recover - Mission failed
- Advance - mission completion
- Multiple Commander messages
- LOGIC: Visible entrypoints lead to separated blips
- Discovery Lighting and LOS edges
- Timer not paused during self-destruction countdown.
- OPTIONS: Custom volume settings in option screens
- AI: Targeting
- Minor LOS/lightmap oddity
- TAB key in editor
- SND: Gas Tank produces the RAT sound
- Takeback function
- AI deploys spawned blips in entrypoints with no route to the Marines
- Mission properties: AI mode presets
- Glitch: Undoing a move AFTER spotting an enemy
- STATS: Comrades killed
- Re: Gender specific names
- Strings that cannot be translated
- Warning about permanent flames in briefing
- Moddable coloured light for flames and items
- Indicate Flamer reload in the Armoury
- More detailed console reports
- EDITOR: Magnify previewed tile
- Failed mission debriefing
- RULES: Suboptimal parry
- Customizable blip-size array
- Aliens won't hide from soldier LOF
- Regular Marines attacking Bulkheads
- A bunch of suggestions for AA 1.03